One door open to all, two more behind a free account, and every rule written into the kiln log.
Bellweight Moon is open to everyone: spin it on the home page or on its own page with free play coins. There is no name, email or password to give and nothing to tick.
Inkslick Hours and Windkey Figure Eight need a free account, and Fettle’s form stops at four fields: a nickname, an email address, a password and a tick confirming you are 18 or over. You will find no card field, no address line and no phone number, since nothing in the studio is for sale. The account does two jobs: it keeps your coins and progress waiting for your return, and it keeps the reels to adults. One button on your account page deletes it, along with everything it holds.
You begin with 100,000 free coins, plus whatever Bellweight Moon has already paid you in this browser. The herbalist’s, the printer’s and the toy shop’s reels all draw on that one balance, level and mission list. Coins are virtual: they can never be bought, sold, withdrawn or exchanged for anything, and no win carries real-world value.
The studio has no in-app purchases and not a single payment page.
All three worlds turn five reels over three rows. A win is read left to right, beginning on the first reel and running across touching reels along fixed paylines. Your stake is shared out equally between the lines; paytable values are multiples of the line bet, apart from the scatter, which pays on the total stake. A line pays its single highest win and nothing more.
| Bonus in the kiln | How it plays out on the grid | Doors that have it |
|---|---|---|
| Tumbling reels | Winning symbols disappear, those left behind drop down and fresh ones fall in from above. Each further win in the run pays more: x1 on the spin itself, then x2, x3, and x5 for every tumble beyond that. | Windkey Figure Eight |
| Multiplier that tips ever higher | Through the free spins the multiplier keeps rising and never slips back before the round ends. | Bellweight Moon |
| Wilds locked in the forme for a respin | When a paid spin pays nothing yet shows a wild, every wild stays put and the rest of the grid spins once more for free. | Inkslick Hours |
| Last-reel respin | If a paid spin pays nothing but lands two scatters, the fifth reel turns again for free in search of a third. | |
| Free spins fired at double strength | As plain as an unglazed jug: three scatters open free spins, and each win landed inside them is paid twice over. |
Every reel carries a fixed strip of symbols. On each spin your browser’s random number generator picks an independent random position on every strip. Earlier spins never shape later ones, and nothing shifts to suit your balance or the hours you have spent at the bench.
For every world, the return, hit frequency and feature frequency come from running that game’s own code through millions of spins, and they are printed in its paytable. They cover coin play in these free games alone and tell you nothing about any real-money game.
Kiln Lane Pottery lets in adults of 18 and over and nobody younger. Each spin runs on virtual coins with no monetary value, coins that no one can buy, sell, withdraw or exchange. From one end of the lane to the other there is no coin counter and no payment page, Fettle puts up no prize of real-world value, and success here does not imply future success at real-money gambling.
If gambling is weighing on you, talk it over for free and in confidence: National Gambling Helpline 0808 8020 133, answered at any hour · BeGambleAware · GamCare · How Fettle keeps play in proportion